CD AndersonThe anti-apartheid film Dilemma (also known as A World of Strangers) is based on a novel by Nadine Gordimer, that depicts divisions and boundaries between ordinary South Africans during the early years of apartheid. The novel was banned in South Africa for 12 years.Dilemma, the 1962 docudrama by Henning Carlsen was secretly filmed in apartheid-era South Africa (pic: Getty Images) pic.twitter.com/dBYEyM7eln— CD Anderson (@bizarrojerri) September 9, 2016Filmed in South Africa by renowned Danish documentarian Henning Carlsen in 1962, the gritty black-and-white drama was filmed in secret. It offered international audiences their first glimpse behind the veil of how apartheid was taking its toll on the country.At the time, Carlsen had arrived in South Africa with a small film crew, telling government officials he was in the country to film a documentary about South African music and, bizarrely, “an industrial film about South African housewives and their refrigerators”, according to a 2013 blog post.Instead, he gathered a group of local actors, included Zakes Mokae and Evelyn Frank, to tell the story of Toby (Ivan Jackson), a wide-eyed young businessman facing difficult choices in a country in turmoil.At first oblivious to the deep-seated racial prejudices of white South Africans, Toby befriends an anti-apartheid activist (Frank) and a black South African (Mokae). Both of them, through a number of fervent discussions and clandestine visits to townships, open his eyes to the oppression of the system.The harsh realities of this divided society force him to choose between living a blissfully unaware middle class life in the suburbs or using his influence to change the system. It is a choice that itself, ultimately, has tragic consequences.Dilemma was secretly shot at various private locations around Johannesburg and Soweto, including the affluent white suburb of Sandringham and assorted Soweto shebeens. Carlsen smuggled completed film reels out of South Africa through the Danish embassy, according to the 2013 blog post, written on behalf of Frank’s son, Eddie Frank.For a detailed account of the making of the film, read the blog.In the film’s hauntingly striking opening scene, a hurried early morning commute out of the smoky haze of Soweto, accompanied by a frantic African jazz percussion soundtrack, contains jarring juxtapositions of everyday life in 1960s apartheid South Africa.Between gritty, fly-on-the-wall depictions of South African life, Dilemma contains a host of great South African music supplied by legendary jazz pianist Gideon “Mgibe” Nxumalo. There are also performances by Tandi Mpambane (Klaasen), Abigail Kubeka, Kippie Moeketsi and Wanda Makhubu.In 2008, the film’s music-rich shebeen scenes were featured in the Jazz Scores exhibition at the New York Museum of Modern Art, which celebrated jazz music and its role in film and politics. The New York Times hailed the film as “a crown jewel” of South African musical authenticity and heritage.South African actor Zakes Mokae in Dilemma, the 1962 anti-apartheid film by Henning Carlsen. pic.twitter.com/ql9gByGYkA— CD Anderson (@bizarrojerri) September 9, 2016Similar to the work of 1960s American independent cinéma vérité filmmaker John Cassavetes, Dilemma mixes ironic humour with powerful, visual elements. The improvised, urgent acting is passionate yet realistic, particularly from Mokae. He went on to build a long, illustrious career as a character actor in Hollywood until his death in 2009.Frank left South Africa shortly after the film was made, to become a respected theatre actress in Europe and the United States.Carlsen became one of Denmark’s most revered filmmakers, making films such as the award-winning social realism film The Hunger (1966) and a film version of the Gabriel García Márquez novella Memories of my Melancholy Whores in 2012. Carlsen died in 2014.Gordimer, Carlsen, Mokae and Frank reunited in 1996 to commemorate the making of the film for a Danish television documentary, titled Revisiting Johannesburg.SAfrican actors Evelyn Frank & Zakes Mokae remember the 1962 anti-apartheid film Dilemma https://t.co/KnnkU4E49k pic.twitter.com/t3dRJi1fQh— CD Anderson (@bizarrojerri) September 9, 2016Watch scenes from the film Dilemma, courtesy of the Oregon Shakespeare Festival YouTube page.A viewing and discussion of the film’s music scenes will be held at the Alliance Française Johannesburg during the September Jive South African musical heritage exhibition on 16 September 2016. For more details, visit the exhibition web page.Source: Tusker Geographica blogWould you like to use this article in your publication or on your website? See: Using SouthAfrica.info material
Twitter As Twitter‘s director of platform, Ryan Sarver, repeatedy pointed out during his presentation at this year’s LeWeb that Twitter and its ecosystem of third-party developers have a highly symbiotic relationship. Twitter’s APIs are still rate-limited and Twitter won’t make the full firehose of feeds available to all of its developers until early 2010. There can be no doubt, however, that Twitter has managed to create one of the most vibrant developer communities around its platform.Over the course of the year, Twitter introduced a number of new APIs, including a geolocation API that makes it easy to attach geodata to a tweet, and the controversial retweet API. With Twitter Connect, Twitter also released a competitor to Facebook Connect, although this tool hasn’t found widespread adoption yet.Facebook Just like Twitter, Facebook‘s success has increasingly become dependent on the third-party ecosystem that has grown up around the Facebook platform. According to Ethan Beard, who manages development of the Facebook Platform, over 500,00 applications have been developed on top of the Facebook platform and over 250 million users use at least one of these. The Facebook platform is not just about letting users play games like Farmville and or novelty apps like SuperPoke. Facebook Connect, for example, is becoming increasingly popular as a sign-in mechanism on third-party sites. Over 80,000 sites now utilize Facebook Connect, 60 million Facebook users use it and two-thirds of all the sites in the Comscore 100 index currently use it. WordPress.org Without any doubt, the world of blogging would look very different today if it wasn’t for Automattic’s open-source version of WordPress. The core open-source WordPress project is driven by a passionate group of developers, but a majority of development happens in the community that builds plugins for WordPress. Earlier this year, WordPress released version 2.8 of its self-hosted product – a major overhaul of its core product. It includes a new interface and new options for plugin developers, including the ability to install and search for plugins from within the admin interface. Among some of the most popular WordPress plugins are an image gallery, an SEO tool and an analytics package. iPhone We admit that our choice of the iPhone as a top web platform could be somewhat controversial. After all, Apple’s less than efficient approval system and the closed nature of the platform have even led some developers to abandon development for the iPhone altogether.There can be little doubt, however, that Apple has created one of the most successful mobile developer programs. The App Store now features over 100,000 applications and an increasing number of web services now offer versions of their products that are specifically geared towards the iPhone’s Safari browser.This year, Apple extended the SDK with a number of new and improved features when it released version 3.0 of the iPhone OS. These updates include better support for 3D gaming, augmented reality apps, easier access to maps, in-app purchases and support for push notifications. Android Android came of age in 2009. It was still a relatively unknown mobile operating system in the consumers’ conscience in 2008, but this year not only saw a large increase in developer activity, but also a strong interest in Android phones like the Motorola Droid.Thanks to the open-source nature of the project, Android made it easy for developers of augmented reality applications to test their ideas long before Apple offered the necessary APIs on its platform. While the Motorola Droid features Android 2.0 already, most other manufacturers don’t offer this update for their customers yet.Data.gov 2009 saw a number of interesting developments in the Government 2.0 movement. One of the most high-profile backers of this movement was – surprisingly – the U.S. government. With Data.gov and similar government projects that feature APIs, developers can now find a wealth of information that was previously hard to access. By providing API access to this data, the U.S. government has opened itself up to more scrutiny, as citizens can now analyze this data with unprecedented ease.New York Times APIs No other news organization offers as many APIs as the New York Times – although the Guardian’s Open Platform was also a strong candidate for this list. Over the course of this year, the New York Times opened up an API for accessing an archive of all the paper’s stories since 1981 and APIs to access information about the U.S. Congress and the New York State legislature.There can be little doubt that the newspaper industry needs to find new ways to monetize its product. For some papers, this has meant making it harder for consumers and developers to mash up their content. The New York Times, however, has decided that increased openness is a better strategy. [disclosure: RWW syndicates content to NYT]Google App Engine With App Engine, Google gives developers an easy way to develop and deploy cloud applications through a comprehensive set of services and APIs. This year, Google introduced Java as an additional language in the App Engine’s repertoire. App Engine now also supports XMPP, which has allowed a number of developers to create services that push real-time updated to IM clients or third-party applications.In addition, Google also announced a pricing structure for App Engine in February.In November, Google had to face some negative publicity around App Engine when it became known that some hackers were using the service to host a bot net. Overall, however, the service has not suffered from any major security issues so far.Azure Azure is Microsoft’s big push towards cloud computing. While it is still too early to judge the success of this platform, we think it would be wrong to underestimate Microsoft’s commitment to this space and the size of its developer ecosystem. While Amazon and RackSpace’s cloud services are clearly more popular than Microsoft’s new service, there can be little doubt that the arrival of Microsoft in this market will help to push the incumbents towards more innovation.Adobe AIR While Adobe AIR is nowhere near perfect, very few other platforms have the same cross-platform reach as AIR. It allows developers to create one application and distribute it for all the major operating systems. Thanks to its auto-updating features, AIR also makes it easy for developers to keep their install base up to date.This year, Adobe launched AIR 2, which now allows developers to access mass storage devices, drag-and-drop support for remote files and rudimentary support for P2P networking. In addition, AIR 2 also enables developers to use the multi-touch capabilities of modern screens.Those are our picks! In the comments let us know your thoughts or what we may have missed. Why Tech Companies Need Simpler Terms of Servic… Related Posts Top Reasons to Go With Managed WordPress Hosting 2009 has been a big year for mobile and real-time technologies, which is reflected in our selection of the top 10 Web platforms of the year. It’s the final instalment of our series of top products of 2009.As we noted in last year’s round-up, a web platform can be as simple as an API (like Twitter’s) that allow external developers to tap into a company’s data. It can also be software and services, like Amazon’s Web Services. Or it can be a fully fledged development platform, such as iPhone SDK and Adobe AIR. Whatever the case, platforms on the Web allow people to build on top of another company’s product, so we think it’s an appropriate way to close our Top Web Products series.ReadWriteWeb’s Best Products of 2009:Top 10 Mobile Web ProductsTop 10 Consumer Web AppsTop 10 Semantic Web ProductsTop 10 International Web ProductsTop 10 RSS & Syndication TechnologiesTop 10 Enterprise ProductsTop 10 Internet of Things ProductsTop 10 Real-Time TechnologiesTop 10 Startup ProductsTop 10 Web Platforms A Web Developer’s New Best Friend is the AI Wai… frederic lardinois Tags:#2009 in Review#NYT#web#Year in Review 8 Best WordPress Hosting Solutions on the Market
Why Tech Companies Need Simpler Terms of Servic… Tags:#cloud#Contests ReadWrite Sponsors 8 Best WordPress Hosting Solutions on the Market Related Posts Top Reasons to Go With Managed WordPress Hosting A first step towards creating a virtualized infrastructure often comes at a point when the customer starts experiencing performance issues. Servers start failing as application loads increase. When these issues start occurring, what are the first steps to take into consideration? How should a virtualized infrastructure be deployed? How are these pre-production environments developed? What are the most effective ways to deploy a simplified, reliable and optimized virtualization solution?We are hoping the contest will get people talking about the basic principles that they believe form the elemental foundations of a stack built for the cloud. We will pick our winners through the prism of this conversation. Each month I will co-judge the contest with a recognized individual in the cloud computing world. In this first contest, I am happy to announce that my co-judge is George Reese. George is the founder of enStratus, a cloud infrastructure technology solutions company with customers that include Korea Telecom.Judges will be responsible for following the conversation threads and adding to the discussion.Our criteria for choosing the winners is as follows:Depth of understandingFactual examples to back up assertionsHow the conversation developsAccuracyStrength of argumentConcise writingOriginalityThe contest will run every 30 days, starting on the first of the month. Winners will also be announced on the first of the month. A Disqus account is required to participate. Please take a few moments to read the full list of rules before participating.We look forward to the conversation! Today we’re thrilled to announce the Road to the Cloud Contest. Thanks to our sponsors, we’re giving out a MacBook Air every month though the end of the year to those in our community with the most well-thought-out views about the road to adopting cloud computing.It’s our first contest on ReadWriteCloud so it’s pretty exciting for us. RWCloud has been around now for more than a year. And it has been a great ride as we’ve come to know the mosaic that this massive cloud computing ecosystem represents.But still it seems at times that the basics get overlooked too often. We can get caught up in the newest services and overlook the essentials that are fundamental to adopting cloud computing. Add vendor noise and the result is plenty of confusion for the ordinary customer.The road to cloud computing is a multi-step process. Companies don’t just start a new network in the cloud. They go through a long process that is different for every organization. Customers need to understand this process to know what they should be looking for when embarking on their way.And so for our first topic, we’d like your thoughts about the critical issues to consider when starting on that journey. Tell us about your road to the cloud and what you have learned.Please consider this topic and comment accordingly: A Web Developer’s New Best Friend is the AI Wai…
The Little Moments — Far AwayWe often hear stories about a director’s favorite part of the film that had to be cut, or why a leading actor was seemingly shafted into a supporting cast member after a ruthless edit. The reason? The scene was unnecessary, and without it, the film became tighter. However, in video games, the moments that trail on for too long — or become what we would consider boring in a movie — can sometimes be the best parts of the game.In Rockstar’s 2010 mega-hit Red Dead Redemption, after completing several missions roughly one quarter into the game, you can finally head south and explore Mexico. It’s an area you hear a lot about, but unfortunately, you can’t explore it due to a natural disaster. Then, after one mission, the area unlocks. Players, as bandit-turned-family man John Marston, saddle up and ride across the southern border. Then, the sound of your horse slowly fades, and you hear an acoustic melody by artist José González.As one of the commenters on the YouTube video above says, “[This is] one of the most unforgettable moments in gaming.” In retrospect, while that moment in a video game becomes a godlike moment, forever cemented in gaming history, how would that translate into a movie? Would it even be possible to adapt it for film? I’m not too sure how viewers would feel about paying $15 to watch Tom Cruise ride a motorbike for five minutes. These are the moments that make you feel. With control over the camera movement, the player also becomes the filmmaker, and in turn, creates the moment as they see fit.These small moments are often completely missable, which makes them more enchanting experiences when you come across them. You’re not just viewing or hearing what a character from a film is going through — you’re living it. And it’s these little moments that make a game unforgettable, and they seem completely unadaptable to film.Lack of Outside InterestEscaping the superhero phenomenon is no easy task. From Superman gym-wear to an Iron Man-inspired car design, it’s hard to find something Marvel or DC hasn’t influenced. That’s why it surprises regular cinema-goers to hear how many comic books (of a particular character or team) readers buy each month.For example, in April, the Goliath conclusion to Marvel’s Infinity [Film] Saga Avengers: End Game finally released and broke almost every box office record. One would expect the comic book sales to follow suit, right? Well, in April, the comic book Avengers #19 only sold 55,244 copies, and the newly released series Thanos sold 81,356 copies of its debut issue. There are two crucial factors to note:A debut issue will often sell more copies due to the excitement around a new series — and because an issue #1 will be worth more in the future (especially if a character features prominently in a movie).These numbers only account for physical sales within North America. So, you can expect the actual amount to be higher when considering digital and foreign sales.But still, one would expect the numbers for the Avengers comic to be higher when the Avengers film itself is selling millions of tickets. Conversely, if a comic only sells 50,000-100,000 copies a month, and leads a film franchise that regularly brings in a billion dollars per film, you could expect a video game that sells into the millions to easily earn quadruple. But, for example, despite the Assassin’s Creed franchise selling over 100 million copies, as of September 2016, the film ended up losing $75–100 million at the box office.Photo via Ubisoft.We could attribute this to the poor critical performance of video game adaptations scaring fans away from the box office. But with growing skepticism of review outlets and aggregate sites, even when a comic book film scores low among critics, it still reels in the box office numbers (see Venom).However, we must make a distinction between the audiences who follow comic book characters and those who follow video game franchises. It would be easy to lump the two into the same group. You don’t have to read even a single Batman comic to love Batman. You could have developed a connection with the character through his animated series. Alternatively, Batman could be your favorite Superhero because of the Adam West TV series. As such, the comic book icon isn’t solely anchored to its original medium. Even among comics themselves, every so often, a publisher will initiate a line-wide reboot, and suddenly the Batman of 1995 ceases to exist in current canonical publication. Therefore, you may sometimes hear people say they prefer Scott Snyder‘s Batman or Frank Miller‘s Batman; both versions of the same character have vastly different attributes and traits.Video game characters, for the most part, are only tied to their native medium. There’s only one version of Nathan Drake; there’s only one Ezio; there’s only one Joel. It adds insult to injury when reviews surface that the latest adaptation is unfaithful and the film doesn’t live up to the gamers’ expectations. But, it would be foolish to assume that video game films are primarily made for video game audiences — Marvel will rebuke that for you — but you have to acknowledge that at least 2/3rds of the general public have no interest in games. Let alone a film based on a game.Is my 68-year-old father going to be excited about the next Batman film? Sure. It’s Batman. Is he going to be excited about the Halo adaptation? He has no idea what Halo is; therefore, the film itself is going to have to reel him in, and video game films can’t seem to do that at this moment in time.Filmmakers Change the Core Element of the Video GameSometimes a filmmaker proposes a change to the adaptation, and on cue, the difference gets an extreme reaction from the gaming community. For example, the continuously-in-development Uncharted film was once to be helmed by director David O’Russel, and he proposed that the film would involve “a crime family that metes out justice in the world of art and antiquities . . . They’re like the Sopranos in some ways, but they have great taste, and they have a sense of justice.” To some extent, you have to sit back and think, Well, look — how do you take a 7-9 hour game and make it into a ninety-minute movie? Surely, a five-time Academy Award Nominee can figure out how to do it.Conversely, what does O’Russel’s pitch have to do with the Uncharted series? The only connection is the title, which seems to be a running theme among video game adaptations. The story in the film is wholly unique and bears little resemblance to the multi-million dollar franchise the film promised to adapt.The Assassin’s Creed video game franchise is known for its detailed and respectful journey into history, allowing you to play as a character from a specific age, while traversing a city that’s historically accurate in its recreation. It’s a historical epic with a twist. Although the game pits you against the 15th-century order of Templars, and the primary setting is Renaissance Italy (for the first few games), you’re only playing as an avatar of the ancestry lineage of the main character, Desmond, who is currently accessing these memories in the present day. (Think The Matrix meets Back to The Future.)However, the present-day element of the game is arguably the most mundane part, and rightly so. You spend very little time in the present day, so much so that the developers did away with Desmond’s storyline as soon as they could. Typically, most Assassin’s Creed games have you play as the character from the historical setting for 95 percent of the game. So, what does the film do? It sets 65 percent of the narrative during the present day and 35 percent in the past.It seems absurd for studios to take a well-loved franchise and remove its most prominent selling elements — only to replace them with something else. But that’s what happens with video game films. Of course, as I’ve repeatedly said here, filmmakers have to take hours of storytelling and condense them into a single movie. Perhaps this is why interactive storytelling doesn’t translate well into a film — it needs those hours to breathe.Are Video Games Unadaptable Due to Their Length?As summer blockbusters become longer and longer, we frequently see the following: “If the film was twenty minutes shorter, it would have been perfect.” Video games face a similar criticism, but on the opposite end of the spectrum — they can be too short. Many game developers push for a stronger online multiplayer experience, which will increase the overall playtime for the user, enabling additional monetization of online content. As a result, the single-player storyline is more of an add-on, rather than the central focus. Star Wars Battlefront 2, for example, had a single-player campaign of just five-to-six hours; ten to fifteen years ago, however, multiplayer gameplay was the bonus.As a result, it’s become a rarity (and a welcome surprise) when the latest game comes out and you invest hours upon hours in completing your mission, and those hours reward you with rich storytelling and character development. It is, then, not without reason that these games, with immersive and compelling storytelling, become the games that take a seat in the hall of video game greats.However, how does one turn Mass Effect’s 43-hour runtime into a single film? The complex sci-fi saga promotes complex narratives, where the player’s decision-making will directly alter the course of the game. Is it even possible to take just one of those narrative threads and adapt it into a film, while still capturing the essence of the game?Image via Legendary Pictures.If we look at 2016’s Warcraft, the answer is likely a brief no. Warcraft is an adaptation of the longstanding MMO Warcraft (later known as World of Warcraft), and despite having millions of players online, it lost $40-to-$60 million at the box office and holds a 29 percent critic consensus. While rewarded for faithfulness to character design, geography, and references, it was criticized for being too focused on cramming years of lore into a plot with little character development.Writing for the Independent, Jack Sheppard says the following:It becomes almost impossible to keep up, not helped by the lack of individual character development. A quick example, concerning our lead human protagonist, Anduin. Both his relationship with his plot-device son and with Garona are rushed, underdeveloped, lacking nearly all emotional oomph (his apparent longstanding friendship with Medivh is non-existent) . . . After two brilliant films (Moon, Source Code), it feels like the fanboy within Duncan Jones got carried away with Azeroth’s minute mythology, leading to a film filled with tonnes of references to the wider world but no real soul of its own.Ironically, when discussing the issue of filmmakers completely removing core elements of the adaptation, Jones remained true to the material, yet the project falls victim to time constraints. For Gamesradar, Kevin Harley says the following:Some shock deaths show narrative daring, but it’s hard to get that involved when the two-hour runtime is too crammed to let in emotional air. Lacking the longer-form luxuries of Game of Thrones, Warcraft occasionally manages to feel both rushed and dull, impressively staged and disengaged.Ultimately, I think this is always going to be a problem when working from a game that has tens, sometimes hundreds, of hours of material. Many games want to keep you invested for as long as possible, and in doing so, they provide more than enough content to keep you entertained for hours. But sometimes cutting these short side quests and narrative threads in order to compress it all into a standard cinema release kills the spirit of the game. How do you make a 90-minute movie from a game, when 90 minutes in Red Dead Redemption 2 is just the tutorial sequence?As a passionate gamer, I often wonder why some of us have this insatiable need to see our favorite games adapted to the big screen, when quite literally, we haven’t seen a single successful adaptation. Not to mention, many studios push for cinematic gameplay, and most pre-rendered cut-scenes rival the big CGI sequences from the most expensive films. Don’t we already have the best version of the story?I’ll leave you with this sequence from the Irrational Games 2013 megahit BioShock Infinite. It’s a video clip of a moment that only happens if you veer away from the designated path and head into the basement of a jazz bar. The character you play, Booker, picks up a guitar and starts to play a melody. Your companion, Elizabeth, starts to sing. Suddenly (and subtly), a young homeless boy crawls from underneath the stairs to see what’s going on. It’s not part of the story. You could play this game ten times and miss it every time. And that’s the beauty of these moments, you feel as if you made this moment happen by acting off-script. A film can’t make you feel like that. While video games include cinematic storytelling, we have to wonder why they rarely translate into good movies. It seems to come down to delivery.If you Google 2019 films, you’ll see that, notably, many films are adaptations. From Stephen King’s novel Pet Sematary to Marvel’s comic saga The Infinity Gauntlet. Or, even the manga Battle Angel Alita or Fighting with My Family, based on the 2012 documentary The Wrestlers: Fighting with My Family.However there aren’t many adaptations of video games. Currently, there are three for 2019: Detective Pikachu, Angry Birds 2, and Sonic. Although, since I started writing this article, Sonic has been pushed back to 2020 because of the collective adverse reaction to his redesign from the games (an element I cover further on). So, that brings us down to just two video game adaptations this year. That’s being kind, however. To say Angry Birds or Sonic are remotely based on the complex narratives of their original video games would be quite the stretch.Even then, Detective Pikachu (a faithful adaptation of the spin-off Pokémon game also titled Detective Pikachu) only has a 53 percent Metacritic score. Its current box-office draw is a number any Marvel adaptation would laugh at. However, the film has performed favorably among fans and with its current critic score and box-office take combined, Detective Pikachu is rated as the best live adaptation of a video game to date. With the plethora of video games regarded as cinematic art, we have to ask Why don’t video games translate into good movies? It’s a question that doesn’t have a single answer; rather, there are many reasons video game adaptations don’t deliver.Games as a FeelingMany video game journalists believe the reason why video game adaptations fall short is that a film is a passive medium, and a game is not. You sit down, relax, and let the filmmaker tell the story the way they created it. Video games, on the other hand, are an active medium. And although a writer still scripts the story, you often get to choose how that story unfolds, at a pace of your choosing.This creates a different intensity of connection to the story. When we think back to an adrenaline-filled moment in a film, the experience was the result of how the story was crafted. However, when we think back to exciting moments in games, they’re not the result of cinematics or award-winning acting (although, that is now very prevalent in gaming). Rather, the experience has to do with the player controlling the scene to overcome the odds, not the character. Whether linear design or open world, the player is the one who makes the moments happen.Take the following sequence from 2015’s Uncharted 4.In the sequence, the player must navigate the narrow streets of a fictional Madagascan town while avoiding enemy militia firing at them from the street corners — later, an armored tank will pursue the player. The AI citizens leap away from your vehicle as you smash through their grocery stands, and your companion, Sully, yells at you to watch out for oncoming traffic. Then, the armored vehicle stops in front of you, which will prompt you to either quickly turn left down a set of public stairs, or take a right through someone’s garden. You have seconds to choose, with no real knowledge of whether your route leads to a blocked exit or frees you from the enemy.An upload of the same (but edited) sequence has over 5,000,000 views and is rightly titled “Uncharted 4: A Thief’s End – Best Chase In Gaming History.” (Based on the thousands of comments, many agree.) Through the visual destruction, dynamic sound design, and feedback from the controller’s vibration, these sequences elevate the storytelling control to a level films simply can’t offer.In the 2005 adaptation of Doom, at one point in the film, we watch a first-person sequence that mirrors the gameplay from the game series. Visually, it’s impressive, and technically, it’s genius. But to watch? It’s tedious, and it lacks tension. When you play a first-person shooter, the fun comes from knocking down the enemy with precision shots, using as little ammunition as possible, and beating the high score. However, as visually embellished as the sequence may be, as a passive audience member, the thrill isn’t the same. You’re left thinking, “I could do this better” — just like readers who say, “The book is better.” Gamers may never be satisfied with an adaptation because of the lack of governable experiences. Cover image via Ubisoft.Looking for more articles on the filmmaking industry? Check these out.What the Marvel Cinematic Universe Means for the Future of Film10k Vs 100k Vs 500k: Feature Film Budgets ComparedThe History and Power of Sound Design in the Film IndustryThe Cameras Behind Netflix Originals: Films and SeriesThe Cameras and Lenses Behind HBO’s Original Series
The sessions court at Shivaji Nagar here on Wednesday directed the Pune police to place under “house arrest” three of the alleged “urban Maoists” arrested on Tuesday, following a Supreme Court order.Arun Ferreira, Vernon Gonsalves and Varavara Rao were produced in the Pune court, where police sought 15-day custody for further interrogation. They were arrested from their homes in Mumbai, Thane and Hyderabad, respectively. The police said they would be taken to their homes on Thursday. Accusing the three of waging war against the Government of India and training youth and students in Naxal activity, special public prosecutor Ujjwala Pawar demanded their police custody. The state alleged that the accused were working under the guise of an anti-fascist front called the All India United Front to overthrow the government.Ms. Pawar said the arrests were made based on an investigation of an FIR filed on January 8 by Tushar Damgude against the organisers of the Elgar Parishad in Pune on December 31, 2017. The state submitted a total of seven letters to the court, allegedly exchanged between members of the banned CPI(Maoist), where the names of the three accused were mentioned. None of the letters was correspondence between any of the accused. According to Ms. Pawar these letters were retrieved from seized material after the arrests of Surendra Gadling, Shoma Sen, Rona Wilson, Mahesh Raut and Sudhir Dhawale in June. She said Varavara Rao was assigned the task of amassing weapons from Nepal and Manipur. Mr. Ferreira and Mr. Gonsalves were given the task of identifying young students, recruiting them, sending them to Naxal areas, training and using them against the Indian government.One of the letters read out by Ms. Pawar said CPI (Maoist) commander Comrade Ganapathy wanted to meet Mr. Rao. The prosecution said the CPI (Maoist) had developed links with separatist groups in Jammu and Kashmir.